STAKRN has been a pioneering gaming, esports and influence group since 2016. 100% B2B. In France and internationally.










Consulting, talent management and influencer marketing.
Esports and gaming strategy, brand activation, representation of content creators (gaming, esports, lifestyle, sport). Influencer campaigns run from casting to reporting.
Market studies, programming and leasing for hybrid venues.
Arenas, gaming centers, sport and leisure hubs. We frame the concept, size the market and find the operators who will bring the place to life.
Training, keynotes, masterclasses, seminars and custom LMS.
Programs designed by working professionals, delivered on site, remotely or on an LMS platform built in your colors.




















Gaming, esports, influence: the state of the market, with sources.
$213.9B
Expected global games revenue in 2026, a record. 3.7 billion players.
$75M
in prize money for the Esports World Cup 2026, held in Paris from July 6 to August 23. A record.
$32.55B
The global influencer marketing market in 2025.
Sources: Influencer Marketing Hub; IAB; YouTube (Neal Mohan’s letter, 2025)A few lines are enough. We come back with a first opinion and the right team around the table.
Request sent? Defend the base while we get back to you. Five difficulty levels, from Rookie to Legend.
Click the game screen to enable your keyboard.
RulesEach wave you clear unlocks the next level. The thinner their ranks, the faster the invaders move. You get three lives, and the STAKRN letters act as your shield until enemy fire chews through them.