What’s with the name?
Way before Harley Howe and Patrick Wilkinson formed Cat Daddy Games 20 years ago, a much younger Harley was exposed to the perils of falling trees at a family-owned timber company. In those days, it wasn’t uncommon for a cut tree to get stuck on other trees as it crashed towards the ground. Harley learned that the only way to get these trees all the way down was with a « cat daddy, » a man who literally climbed up stuck trees, chopped off the limbs, and then rushed down the tree as it plummeted towards the earth. The longer Harley spent with these guys, the more he realized that cat daddys were almost solely responsible for all the random acts of brilliant stupidity happening out in the woods.
And so …
Cat daddys left quite the impression on Harley, so when Pat and Harley started their company, it seemed fitting that Cat Daddy Games be the name. They were going against convention and playing it loose, creating adventurous games on a variety of emerging platforms without a safety net. Like a way geekier version of real cat daddys.
Cat Daddy Games is a wholly-owned subsidiary of Take-Two Interactive, so we’re part of a pretty big family. And while we love being in something so huge and impressive, our studio is actually just a small band of talented (albeit somewhat quirky) artists, programmers, and production staff who get the job done by relying on collaboration, skill, humor, and grit. We pride ourselves on being nimble and tech savvy.
We’ve shipped games of almost every genre and on almost every platform. Whether it was the rise of PC simulation games, the Wii, Kinect, and now VR and mobile, we’ve always pushed to make something cool.
We are a fun, hard-working, and dedicated family of experienced game developers. A lot of our employees have been here for over 10 years, and we’re growing our family even more!
Our current focus is on cross-platform mobile titles and emerging platforms like virtual reality.