Ubisoft® announced the acquisition of the video game development studio Blue Mammoth Games. With the acquisition, Ubisoft adds Brawlhalla, currently the most played fighting game on Steam, to its portfolio and bolsters its online expertise.
Caffeine announced a deal with ESL, the world’s largest independent esports company, to bring esports content to Caffeine’s social broadcasting platform. Live coverage kicks off this week with Counter-Strike: Global Offensive at the Intel® Extreme Masters (IEM) World Championship in Katowice, Poland on March 3 -5, 2018.
DMarket, the world’s first blockchain-based marketplace for trading in-game items, announced a partnership with Unity Technologies, creator of the world’s most widely-used real-time 3D development platform.
As the Esports industry continues to grow rapidly at a global scale, all eyes now are fixed on Asia as the next big market. The only esports B2B-focused event in Asia, the Esports Asia Summit is happening on 23 – 24 May 2018 in Singapore.
SLIVER.tv Closes $20 Million Token Sale, Launches Esports Platform on Blockchain Powered by Theta
Quarterback, a monetization platform for eSports players, announced the beta availability of its platform for all eSports talent and their fans.
Gfinity, a leading international esports entertainment group, today announced that Norwegian esports organisation Nordavind, official esports team of Norwegian football club Vålerenga Fotball AS, has signed-up to the Elite Series for Season 3
The U Cypher Championship is being run by U Sports, a company out of Mumbai known not only for owning a professional kabaddi team, but also for its investments in soccer and motorsports.
BestMeta, is the first cryptocurrency based platform designed for the esports community.
The eSports industry has been on a surge lately, and Newzoo has the stats to back that up — $325 million in revenue in 2015, $493 million in 2016, and if projections hold up, $660 million in 2017.